Trusted by leading organizations
10+ years of pioneering boardgames in the classroom
Every game puts learners inside a situation, not in front of one. They make real decisions, face real consequences, and feel the gap between intention and outcome.
Much of the learning emerges through interaction — discussion, disagreement, collaboration, and observation between participants, not only through facilitation.
Because the environment feels psychologically safe, participants are more willing to experiment, make mistakes, and examine their own patterns honestly.
The game creates the shared experience. The debrief helps participants interpret what happened, recognize behavioral patterns, and connect insights back to workplace realities.
| Game | Competencies | Level |
|---|---|---|
| InSync | Collaboration · Conflict · Stakeholder Influence · Negotiation | All Levels |
| Code Promise | Accountability · Ownership · Planning & Organizing | Manager, Leaders |
| Influence Champion | Stakeholder Management · Influence · Negotiation | IC, Supervisor |
| Change Craft | Change Management · Leading · Influence | Manager, Leaders |
| My Kanban | Prioritization · Time Management | IC, Supervisor |
| Safe Haven | Psychological Safety · Culture | Manager, Leaders |
| Connect to Solve | Collaboration · Conflict · Working Together | IC, Supervisor |
| Restopia | Leading People · People Development | Manager, Leaders |
| How's the Weather Today | Change Management · Resilience | IC, Supervisor |
| Kingdoms of Markana | Collaboration · Conflict · Working Together · Negotiation | All Levels |
| LeadCraft | Leading People · People Development · Situational Leadership | Manager, Leaders |
| Balancing Act | Delegation · Prioritization · Time Management | Manager, Leaders |
| Cmd + Shift | Delegation · Prioritization · Time Management | Manager, Leaders |
| Fizz Frontier | Strategic Thinking · Pricing · Distribution Planning · CAPEX/OPEX Planning | Manager, Leaders |
| Marketopia | Strategic Thinking · Pricing · Distribution Planning | All Levels |
| Service Zen | Customer Management · Customer Mindset · Service Mindset | IC, Supervisor |
| The Scheduled Push | Theory of Constraints · Execution Excellence · Planning & Prioritization | All Levels |
Games work as standalone workshops or slot seamlessly into your existing learning journey. Every session is facilitated by our expert team.
We align on the business context, participant realities, and learning objectives. The game experience and facilitation approach are adapted to reflect the organization's environment and priorities.
Participants are introduced to the context, team structures, and game mechanics. No prior preparation is required. The experience builds understanding through participation and interaction.
Participants make decisions, collaborate, respond to pressure, and experience consequences together. The game allows behavioral patterns and team dynamics to emerge naturally.
Facilitators help participants reflect on key moments from the experience and connect those observations back to workplace situations, leadership challenges, and everyday practice.
Each game is purpose-built around core workplace competencies — with real mechanics, real decisions, and expert-facilitated debriefs.

Set in a high-stakes hospital unit, teams commit to outcomes and are held accountable when things go wrong. Anticipate risks, build safeguards, and ensure delivery across 6 rounds.

Teams solve a challenging organizational situation where each team must ensure their own requirements are met while accommodating others. No single authority, no single answer.

Move key stakeholders from Unaware to Supportive by applying the right influence strategies, persuasion techniques, and negotiation approaches. Highly customizable to your real stakeholder landscape.

An agile leadership boardgame where managers discover 10 leadership tools and learn when to use each one. Teams steer through a crisis project with dramatic events keeping everyone engaged.

A simulation that puts leaders inside the messy, unpredictable reality of leading organizational change. Navigate resistance, manage stakeholders, and keep teams engaged through uncertainty.

A team culture simulation that brings psychological safety to life through play. Experience firsthand the behaviors that create and destroy safety — and discover that it's the leader's actions that determine it.
Every game can be configured to your industry, language, brand, and specific learning objectives — right down to the scenario cards.
Hospital settings become factories, bank branches, or tech teams. Scenarios rewritten to reflect your industry and real challenges.
Promise cards, planning cards, and challenge cards replaced with content drawn from your organization's priorities and language.
Games slot as openers, closers, or practice sessions within your existing L&D program.
Debrief script tailored to your strategic priorities, competency models, and desired behaviors.
Games produced with your branding, packaging, and language — ideal for large-scale rollouts.
Fill in the form and our team will reach out within 24 hours to schedule a live demo or discuss how our games fit your learning goals.
Stop paying per workshop. Own the experience and scale it across your organization.
Own the physical & digital game
Train your own facilitators
Fully branded to your organization
The game is the mirror. The debrief is the moment of recognition. The behavioral change is the outcome.
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